Monday, December 5, 2011

100th Post - Accomplishing a Few Goals

Well first and foremost, writing 100 posts and still having people read them is an accomplishment in itself.

But I did want to share another accomplishment with the readers.

When I decided to restart GWNE from its PI alt purpose to being a corp I actively ran and focused on PvP, I wanted to be in the Top 10k on Battleclinic as a corp. Why?  Because I saw that as representing a level where it would show we actually knew what we were doing.  We had more kills than losses, and overall I thought it would show we were not complete Carebears (despite my many indy related posts here would seem to confirm I am in fact a Carebear).

So it was with great satisfaction that GWNE did in fact crack the Top 10k in corps around Thanksgiving, and as of this writing sits at 8400.

Battleclinic Corp Standing

I wanted to take a few minutes and highlight a few of the more "special" kills to me.

The First - Noctis go Boom, with Melted Nanos

Always a special spot for my first.  Was even a post here.  It was a classic SB kill on a Noctis salvaging sites alone.  I was disappointed there were no tears in local, but it was a blast and my heart was racing lining up this solo kill.

First Night In Low - Kill 1  & Kill 2

Again worthy of its own post.  Killing a couple targets and forgetting probes to find way out did a lot to introduce me to my new alliance mates.

First Kill In Syndicate - Welcome to Syndicate

This was our first organized effort at a SB roam.  We had probably 3-4 engagements through out the system  and netted several really nice kills, while losing only a SB in return.  That is until the Black Ops dropped us on a gate and evened the score for the night.

First Repeat Kill in under 30 minutes - Bound & Determined

Guess he really, really, really wanted to finish that site.

And from there its been a blur of kills and losses, but always more kills it seems.

I am proud in my corp in maintaining a solid efficiency and steadily climbed in points on BC.

So I am happy to say I have accomplished 2 goals recently in EVE.  100 posts (and people still reading) and taking GWNE to the Top 10k in corps on BC.

Thanks for reading, I hope you have gotten some enjoyment out of my stories.

Fly Safe,
Mick

PI Changes - The Week After

Wow, what a week it has been.

Carebears all over New Eden were somehow taken by surprise with the raising of taxes on PI goods.

Tears flowed as thousands shut the doors on their High Sec PI, lacking even the most basic business sense to pass the increased costs onto their buyers.

On the other end of the spectrum, thousands rushed to get their Gantry BPC's to build their own CO's (or being too lazy to do that, simply bought the early ones at 50-70% over cost in Jita).

Small corps in W-Space cried for DPS and had none (or not enough to chew through the Interbus CO's in a timely manner).

Overall it has been an exciting week of price speculation, price gouging and thrilling tear watching.

Now at the end of that week, 2 of the 3 P3 materials I make have returned to being profitable, even with the 17% Interbus CO Tax.

Gantry supply has stabilized the price of the unit in Jita at a still very profitable level for those making them.

And the payback on installing a CO is far easier to figure.

I wanted to look at the two planet types we run for payback on the PCO

The first is the P1 to P3 planet. It takes 1,280 units of P1 and turns it into 12 units of P3 every hour.

Taxes are 1280 * 500 * 17% *.5 for import, and 12 * 70,000 * 17% for export per hour.

That is almost 200k isk per hour in taxes, or right around 5M per day.

PCO costs about 100M to build and upgrade (yes I know they are selling for 113M in Jita for the Gantry Only).

So I can justify installing a PCO on my 6 Factory Planets in 20 days, assuming I can recoup the full 17% tax at point of sale.

Okay, let's say I can't recoup the whole 17%, but rather just the 10% of High Sec.  That would lower my "savings" to about 3M per day.  Still a healthy 33 day ROI.  I am fairly certain my PCO's are not going to get popped every 30 days.

My second type of planet is an extraction planet with 8 factories.  At full load they produce 320 P1 every hour for a tax of about $27k, or about 650k per day.  Wow, ROI on that is not going to be as pretty.  Good thing I have multiple extraction centers per planet.  At three on a planet though I am still looking at 50-60 day ROI.  Not great, but not bad.

So looking at my totals.

I have 11 planets.  The best case for a POC has 1 Factory and 9 Extraction centers.  At full production would cost my corp over 10M isk a day.  ROI for a PCO is under 10 days.  Not bad.

Worst case has 3 Extraction Centers.  At full production will generate a measly 1.8M Isk a day in taxes.  ROI would be 55 days.  Not great, but still don't see my PCO's going pop every 55 days.

So that is my story of PI and the PCO.  If it helps you figure out your ROI than great.  If it makes you want to find me and shave a big Z in my carebear fur, then that is great too.

Either way,
Fly Safe,
Mick

Wednesday, November 30, 2011

New PI trades

I see some new trades coming out of the PI changes.

1) Mercs for hire to small WH corps incapable of destroying the Interbus CO's by themselves

2) Mercs for hire to rep WH and Low Sec POCO's in trouble

3) Pirate gangs ransoming WH and Low Sec POCO/PI access.

The first is probably the most interesting in the short term.

With almost 16M effective HP and a recharge rate of about 200HP/sec it is going to be near impossible for the small corp to take out multiple Interbus CO's in short order.  The chance to kill these Carebears as the semi AFK pound these structures should add lots of possible targets to C4 and under systems.

More Caps will be build in WH space to accomplish this possibly.

Man would it be a great time for a group of SB pilots to hire themselves out to help destroy these CO's.  ANd man would it be a great time for these corps to leave behind a few alts to wreck havoc on these WH Carebears for months to come.

Could be a very interesting dynamic.

The second service is already done for POS, but its a natural extension to more vulnerable targets.

The last is just an extension of asset denial to another soft underbelly of industry.

Oh the fun that might soon come to a WH near you due to PI changes.

Fly Safe,
Mick

New World PI Prices

Wow, the whine off the forums of HS carebears is piercing.

"PI is no longer viable"

"Taxes are making PI worthless"

"I have a Burr in my fur and no scissors"

"I cant afford my mani/pedi at these profit levels"

So this morning I played a little hookie form work and looked at the numbers for me.

These are based on Worm hole tax rate of 17%.  Lower the doom and gloom by 40% for high sec.

P1 to P3 planet - Import 4 products, 25k each, and export about 930 P3
Tax Increase - 15-16M per run of 930 P3 or about 16k per P3 unit
Ouch, better cancel my massage too.

Really?  That will represent about a 25% increase in the price I need to charge, and guess what, the market has already moved more than that.

Extraction Planet - Raw material to P1
Tax Increase - 84 Isk per unit  (1 Isk to 85 Isk)
So my good s might move from 525 -550 to 600-650 range to compensate

Combine the two factors and P3 goods need to rise 25K per unit to keep my profits the same PAYING the 17% tax.

Well, in the end, after I figure out the best way to destroy 11 Customs Offices, I am going to be pocketing that increase.

Sure, some asshat will inevitably look at his extraction as "free" and the real increase in price will eventually settle around the HS increase of 10% and maybe P3 products will rise from 50k average to 65k.  All good, I make more.

Carebears will eventually figure out how to pass the increase on to other Carebears and the world will rebalance.

The interesting thing will still be Low Sec and the impact of limiting Ninja PI.

Wednesday, November 2, 2011

Ship Poor

They say when you buy a new house and you overspend you are "House Poor".

I guess the EVE Equivalent is when you buy too many ships you are "Ship Poor".

For the first time in a long time I feel poor.  In the last month I have bought a slick Incursion ride (and yet to fly it), I bought my first Carrier and fittings (man those fighters and capital fittings are huge), as well as my mini Jump Freighter (Rorq with cargo rigs).

Sure I "needed" each of these ships, but I think it is more the case of having too much liquid ISK and a desire to "have" things way more than the desire to have a fat wallet.

So now, an opportunity has popped up to acquire an asset that I have been looking for the last few months.  A nice C2 with a Static C2 and Low Sec, perfect PI, and a capital already inside.  The price is right, and the owner is motivated.  But I am lacking the liquid ISK.

It is probably for the better, because if I did, I would be looking at several weeks to move my operations from my C1 to the C2.  All for a "better" situation with statics.

So being Ship Poor and "missing" this opportunity has lead me to reevaluate what my goals really are for the near future in EVE.  The goals of a C2 stem from my goals to build another W-Space corp that would be focused on PVP, mining and PVE within the C2 and Low Sec.  But that is no longer the direction I am headed.  The near future for me is now looking to be in NPC Null.

It is always funny to me how quickly life in EVE can change, based on a few decisions here and there.  The decision to look for people to help mine the C1 leads to moving a combat character to Low Sec.  This leads to some of the most fun in PVP I have had.  Now this group is trying its hand in NPC Null.

As always seems to be the case, I like to be involved in the corps and alliances I have fun in.  So fast forward just a few short months from looking for miners to help with Grav sites in my C1 and almost all of my game time is now dedicated to life in NPC Null.  Not something I planned, but something I have enjoyed.

So I will pass on the "dream starter wormhole" and let that dream settle onto a back burner while I now focus on learning more about Cyno Alts, Logistics in Null Sec, and debating the merits of Blackbirds versus Falcons in small scale Null Sec PVP.

Fly Safe,
Mick

Monday, October 31, 2011

Persistence Pays Off - For Us



It began as I logged into Comms while running my Planet Goo business and heard the rumblings of some activity with Stealth Bombers in Null.  So needless to say, the restarting of extractors could wait and I quickly logged on to my combat character in Null.

I guess to start I should mention that I love Stealth Bombers.  I mean I downright Love these little beasts.  I assume it is a side effect of living so long in a Wormhole, where stealth is king, and bombs are Queen.  To top it off, I get great satisfaction watching people in the Stealth Bomber when I know they are going to die, and they don’t yet.

So I log in, jump into the Purifier, and head off for the target system.

As I am warping to the system, I hear on Comms there is a Command Ship in a site with wrecks.  Oh Sweet Lord of Eve, let it be true.

As I hang on the last gate to avoid another +1 spooking the prey, I hear our fleet has grown to 3 Stealth Bombers and a Falcon.  We all figured if it was a trap we were willing to lose 3 SB’s for a shot at a Command Ship, but we were fairly certain this was not a trap.

Our scout lands on grid with the Nighthawk and confirms he is just merrily ratting away.  The order is given to assemble on grid, so I jump and warp to 10km off the lead scout.  Sure enough, the Nighthawk is finishing a site with Fighter escort.  I am sure he felt with Fighters he was more than safe enough to handle the 4 reds in system.

When we confirm all 4 cloakies are in position, the order was given to launch the attack.  With the unknown of where everyone was, we decided against bombs and went straight for the torps. 

The initial volleys hit their target and the shields made no effort to recover.  The Falcon pilot happily reported the target was jammed, and the SB’s proceeded to pound the target into submission, which didn’t take long.  A look at the KB later confirmed the buffer fit.  We waited on grid for any response and covered the SB looting the wreck.  We then warped to safes and warped back in at range to look for the response from his almost 20 friends in local.  Nothing came.

As we waited on grid for something, anything, to happen we received notice on Comms from our scout watching their station that our friend had undocked in a Raven.  “He is aligning towards you” quickly followed. 

With the Command Ship kill already under our belt we were playing with house money at this point so we held on the field and waited for our friend to arrive in another ship.  He did not disappoint as he landed on grid with his Raven about 20km off my position.

I quickly confirmed everyone was in place, and satisfied we were ready, I uncloaked, primed the Warp Disruptor and Torps, and locked the Raven.  Again the Falcon pilot reported the target was jammed.
As the Raven melted, a Manticore uncloaked about 60km off me, locked me and started to launch torps.  About the same time the Fighters reappeared on the scene.  My Neocom screeched at me as my shields melted and armor started to vaporize.  I aligned quickly and hit the warp button to my safe.  I landed and continued to listen to the situation as a drake and another ship landed to aid their friend. 

The order was given to warp to safes, and about that time I suddenly had a fleet of fighters land on me.  I was not happy to see them, but as I warped to a second safe I was happy I had pulled them off the field.  I remembered to cloak this time.

The fog of war played in here as we did not know if we had succeeded in the kill of the raven or not.  As we warped back in at 100km we saw the Raven wreck, but we never did get a Killmail for it.  On the shame.
So we were sure the night was done and the fourth SB on the field was lamenting his bad luck at missing the fight and our scout on the station had left to find other targets.  I guess the target also thought the night was over, because after about 5 to 10 minutes, in warps a Cormorant.

We laughed, got into position and proceeded to dispatch the cormorant in plenty of time before they could “spring the trap” again.  As the Calvary arrived, we were all in warp to safes and laughing in Comms at the persistence of these people.

Now we are sure they have learned their lesson and are not stupid enough to try again to trap our merry little gang of SB’s (which has grown to 5 now), but our scout (now back on their station) reports a Pilgrim undocking.  Say it isn’t so Joe.  Guess Forrest was right, “Stupid is as Stupid Does”.

Sure enough, the Pilgrim lands on grid.  One of our SB’s is fit to hit from almost 80km and we decide to let him fire a couple of volleys from that range and see what happens.  The rest of us closed to within point range.  Nothing happens except the Pilgrim starts to bleed shields. 

Since we are still playing with house money, we decide to go for another kill.  We all uncloak and proceed to pound the Pilgrim.  Sure enough the scout at station reports a fleet of 4 BC’s and a Falcon undocking.  At the same time the Manticore uncloaks again at about 60km off the Pilgrim.

We all hold field long enough to kill the Pilgrim, and start to align to safes.  One of the pilots announces they have the Pod, and three of us hang around just long enough to launch a volley at the pod before hitting warp as his backup finally arrives on the scene.

We throw a few barbs in local about yet another fail trap, and we warp back in at range again.  But alas, the Pilgrim was their final attempt at trapping us.

They get at A for effort, and we get three ships and a Pod, with a fourth ship destroyed but never accounted for on the Killboard.  Not a bad night, for us.

And yes Carebears, I managed to reset my extractor heads too.

Fly Safe,
Mick

Thursday, October 20, 2011

POCO - CCP's Latest Idea

In case you live under a rock, don't follow the markets, don't own a POS, or don't do PI, here is the link to the latest from CCP on PI.

http://www.eveonline.com/devblog.asp?a=blog&nbid=2899

I am not going to rehash the details of the Dev Blog, since really if you are too lazy to read it, you are not going to care much about WTF I think of it either, but hey thanks for stopping by.  Before you stop reading I will just say Stealth Bombers are cool toys, but paper thin.

Okay, back to the indy talk.


We have now had 24-48 hours for the news to sink in, for the cost of POS fuels to skyrocket, and for mass hysteria to sink in.

So is turning over the Low Sec, Null Sec and W-Space PI Customs Offices to players a good thing, or a bad thing?

Well that depends a lot on who you ask.

I agree for Low Sec a lot will depend on the strategy the "controlling entities" use.  Are they going to look at this as a way to make some isk? or a way to shut all the ninja PI people out of business.  In an area supposedly still controlled by Concord (they do still have Gate Guns and shit) I find it interesting that they are allowing players to control a tax stream.  I am not sure it fits with the overall "story" of the game.  These areas in Low Sec are still part of one of the big 4 States.  Would Caldari business men really allow a small band of pilots to control a tax stream?  Why would Expert Distribution not jump at the chance to gain this tax stream for themselves?  Sure it sounds great, but I am not sure it fits the "story" of EVE.  Low Sec is where I would worry  the most about the implementation of the POCO.

NPC Null.  Even more fun.  This is an area where there are plenty of bored, pissed off people willing to shoot at anything to pass the time.  Personally, I would not spend much to setup a POCO in NPC Null.  I don't see how they last long in an area like this.

Sov Null.  Already has restrictions on doing PI.  The POCO will just be one more structure that needs to be built and installed to "upgrade" a system for renters and alliances.  Will provide a small boost in income for the major alliances.

W-Space - I think this is one area that will be interesting. Some people have said that not a lot of PI comes out of w-space.  I think they are trying to deter people from competing with their vast W-Space PI empires. I can easily justify the cost of the POCO's to continue to do PI in w-space, but it will increase the "value" of my system to me, which means I am more unwilling to move, and will mean I am more likely to invest in system defenses also.  I see a rise in the number of people/corps entrenching themselves into w-space.  More carriers in C1's, more presence in C2-C4's, more activity.  Either that or a reversal in w-space living like we saw when the price of ABC ores crashed.

The other thing with PI in a WH, if POS fuels continue to remain high, the cost of POS ownership in general will deter people from being in W-space, and put more and more value in w-space systems with proper PI to support a POS at a premium.

Time will tell if this is a good idea or a bad idea, but I am all for something that will:

Drive up PI costs
Deter people from doing PI
Allow me to better "control" access to planets in "my" system
Potentially make small to mid sized fleet battles happen around them

In the end, I think this will drive fuel prices higher (as we are already seeing), and will continue to move PI towards an alliance and corporate level.  I do not want to see PI ever become something that can be a Corp activity, especially the ability to move PI goods in the Customs Office between Corp Members, as I think that would absolutely kill the ability to disrupt PI operations.

Eventually, people will adapt and find ways to make Isk again with PI in areas they don't control.  If the POCO's do not drop any of the goods inside, I think people will eventually grow tired of messing with them for grins and giggles.

The major questions are still if people will look to these new POCO's to be an income source, or a way to lock down system.  I know in W-space, I would use them to lock down the access.

Fly Safe,
Mick