Tuesday, September 13, 2011

We Saw, We Came, They Dropped Carriers on Us

So after a very boring "vacation" back into W-Space (tearing down and setting up POS's is so broken), I finally returned to our Low Sec home.

Nothing much was going on so I jumped into the scanner and set out to try to find a nice wormhole to either find some targets, or find some sites to run to make some isk.  The pipe was very empty, but the third system did have a C3 with a Damnation and Prowler online at their POS.  Watching for a few minutes it was obvious they were afk, probably playing WoT or something.

The fourth system yielded a Radar site and a couple more items I needed during the next Jita run.  I swapped out the scanner for my Cane and with the help of a friend quickly finished off the site.  At this point it looked like a fairly boring night and I was deciding if tweaking my PI setups might be in order.

But alas the wonderful world of PI was going to have to wait.

Someone broke into Comms and announced we had a small group setting up a gate camp in a neighboring Low Sec pipe.  This was quickly followed by additional information that said group had 8-10 reserves in a neighboring system.  Cool it was a bait gate camp.  Time for some fun.

It took the required 15 minutes to get everyone to close WoT and get back into EVE, and to rally.  I was impressed, as we quickly pulled together a 20+ man BC gang.  Usually this takes 30-45 minutes as someone needs a module, a setup posted in Fleet, is 5 jumps from something they need etc etc etc.  My rule of thumb is to allow 2-3 minutes past the desired start time per desired person in the fleet to get the show rolling.  Looking to get a 30 man fleet rolling, better plan to leave an hour past the announced start time.  I assume this is not a linear formula, but maybe it does take a day or two past the start time to launch a 1000 man fleet.

Anyway, the group camping the gate had consolidated their fleet onto one side of the gate and consisted of a scorp, tengu, couple of BS's and BC's.  About 11 total.  So the plan was hatched to engage them at range from the front, while the main force went the long way, waited for them to aggress, and then jumped through and slugged it out. Perfect plan, except their obviously neutral scout saw us coming and they warped off to a station.  Oh well, that still beats the hell out of doing PI.

But the night was far from over.

So we proceeded to play the waiting game and my favorite "chase the bouncing scout" game. (for what it is worth, never choose to be scout if the system you are assigned to scout does not have a station, and you do not have a cloak).  After what seemed like forever, a close call at one of the scout's safes, and endless debate on how to get them to engage I am about ready to call it a night.

"Check, Check, Check has anyone got any torps?"

No wait that's a different story.

"Check, Check, Check the main group is aligning.  Wait.  They are aligning to your gate."

"Burn to optimals, burn to optimals, prepare to engage, Scorp will be primary, BS's Secondary."

Now in a Cane with Autocannons, my optimal is sitting in their copilots seat, so I burned to 10km and hoped to be close to something as it uncloaked.

Gate Flash, followed on Comms "Drake jumped on landing, rest are holding"

"Weapons free, Kill it"  Of course it uncloaks 20km away from me, so I burn towards the Drake and manage to get a few shots in before his hard candy coating cracked to reveal his soft, gooey pod.  Amazed there were no more gate flashes.

"They are holding at zero" came the intel from the other side.  Followed quickly by "They are jumping, everyone is jumping"

"Shoot what uncloaks, but get the Scorp as soon as it decloaks"  "Engage the geddon, get that geddon"  "Scorp has uncloaked, primary is the Scorp"  "Cyno Lit, Cyno Lit" "Carriers on the field" "Burn to the sun, everyone burn to the sun" "Holy Sh*T" "Battle Comms please" "Everyone burn to the sun, warp when your can" "Someone get a safe" "I have a safe" " x up in Fleet Please" "Warp to sun and bounce to safe" ....

So with my heart pounding (far less then stalking a noctis solo in a wormhole, or lining up a T3 kill though) I warped to the sun and proceeded to bounce safes.

Quick analysis showed only one loss.  Well we finished even, BC for a BC, and I experienced my first Hot Drop.  Not a bad night.

But wait there's more ... now how much would you pay.

So we warp back through the group and jump to the other side of the gate to see if they want to play again.  We sit there for 4-5 minutes till we get word that the party is breaking up and the carriers are leaving system.

"Single Drake lingering to scoop drones, just one drake, come on guys get this dude."

So we jump back through, see a single Drake scooping some Ogre II's and proceed to liberate our captured friends from the belly of the beast.  Always bet on Stupid getting you a kill.

So now we decide to call it a night, are all making best speed back home when the stragglers of the group cross jump another unrelated Drake (wow bad timing on his part).  So I quickly turn around just before our rear scout announces he has hero pointed the Drake.  A couple of the stragglers jump back through and force the Drake back to the gate where he jumps right into 4-5 of us landing on the gate.  Easy Kill.

So the night ends with 3 kills (2 due to shear stupidity and one to poor timing), and 3 of our fleet notching their first kills.  So hats off to the three Carebears that can now call themselves a PvP'r.

I only wish every night was this exciting.

Fly Safe,
Mick




1 comment:

  1. Nice action post!
    Well done getting out from under those carriers.

    ReplyDelete